Christopher Hoang CADD 141 Design Cube Project Evergreen Valley College

Puzzle Cube
Design Challenge


Autobiography

Hi! My name is Christopher Hoang.

Picture of myself Picture of myself

Puzzle Design Challenge Brief

Challenge:

Fine Office Furniture Inc. generates a significant amount of ¾” scrap hardwood cubes as a byproduct of their furniture manufacturing. This waste is not only a sustainability concern but also represents lost profit due to the valuable material.

Objective:

Design and develop a captivating 3D puzzle system made entirely from these scrap hardwood cubes. This system should not only be a fun and engaging desktop novelty item but also serve as a way to showcase the beauty and quality of the company's wood.

Target Audience:

The puzzle system should be accessible to a broad audience, with a difficulty level suitable for ages 3 and above. This means the design needs to be visually appealing, intuitive, and offer a satisfying sense of accomplishment upon completion.

Design Considerations:

Deliverables:

  1. Detailed sketches or 3D models of the puzzle system design.
  2. Prototype of the puzzle system.
  3. Instructions for assembly and solution.

Success Criteria:


Project Design Criteria & Requirements

  1. Material:
  2. The puzzle must be constructed entirely from 27 individual ¾-inch wooden cubes.

  3. Number of Pieces:
  4. The puzzle should consist of exactly five distinct puzzle pieces.

  5. Piece Composition:
  6. Each individual puzzle piece must be comprised of precisely four to six of the ¾-inch wooden cubes.

  7. Three-Dimensional Structure:
  8. All puzzle pieces must be three-dimensional (3D), meaning they must have a minimum size of two cubes along each axis (x, y, and z).

  9. Unique Designs:
  10. No two puzzle pieces should be identical in design or layout. Each piece should be visually and structurally distinct.

  11. Final Assembly:
  12. When correctly assembled, the five puzzle pieces must combine to form a perfect 2 ¼-inch cube, which translates to a 3x3x3 configuration using individual cubes.

  13. Interlocking Challenge:
  14. To enhance the complexity, some puzzle pieces should incorporate interlocking mechanisms that could initially mislead or confuse users attempting to solve the puzzle.


Brainstorming

Initial Sketches

2 Puzzle Cube Designs in Isometric View


Design 1 Sketch Design 2 Sketch Design 1 in Color Design 2 in Color

Design 1 & 2 in Minecraft

Design 1 in Minecraft Design 2 in Minecraft

Design Choice Justification


Through classmate feedback, design #2 emerged as the more challenging option based on sketches alone. As the target audience is ages 3 and above, the puzzle needs to be manageable for toddlers. Therefore, design #1, with its simpler pieces, is the clear winner for ease of use.


Design Sketches: Detailed Views & Dimensions


Part 1 and 3 Sketch Part 2 Sketch Part 4 Sketch Part 4 Sketch 2 Part 5 Sketch

Calculating Tolerance for Prototyping

Before creating a prototype with a 3D printer using PLA or PETG filament, we need to account for extra material extruded during printing. Due to this, a 0.01mm tolerance was incorporated into the models created in Solidworks to ensure proper fit for printing on a MakerBot Sketch 3D printer.


Orthographic & Isometric Drawings


Part 1 Drawing Part 2 Drawing Part 3 Drawing Part 4 Drawing Part 5 Drawing Assembly Drawing

Created in SolidWorks.


3D Printing of Puzzle Pieces


3d Printing of Puzzle

We utilized six MakerBot Sketch printers in class to create puzzle piece prototypes.


Cube Prototype


Cube 1st View Cube 2nd View
5 Puzzle Pieces

*Orange color filament was not available. Subsituted with Purple.*


Puzzle Solution Time Statistics

Picture of participants and completion time Table of Data Graph of Data

*Participant names blurred for privacy*


Making Sense of the Data

Linear Forcast Line: y = -0.0554(x) + 3.7122

The testing results allowed me to create a scatterplot and identify the forcast trendline. This trendline allows me to calculate, or predict, a future value by using existing values.

Estimation, Prediction and Forecasting

Using the forcast line we can predict the following:

Solution time of the 5th attempt

5th Attempt Graph
  1. Linear Forecast Equation
  2. y = -0.0554(x) + 3.7122

  3. Subsitute X = number of attempts (5)
  4. y = -0.0554(5) + 3.7122

  5. Solve the equation
  6. y = 3.4352

The estimated average solution time on the fifth attempt is 3.4352 minutes.


The number of attempts to solve the puzzle in 23 seconds

38 Seconds Graph
  1. Convert seconds to minutes:
  2. 23 seconds / 60 seconds per minute = 0.38 minutes

    y = 0.38 minutes

  3. Linear Forecast Equation
  4. y = -0.0554(x) + 3.7122

  5. Rearrange Equation to solve for x
  6. x = (y - 3.7122) / -0.0554

    x = (0.38 minutes - 3.7122) / -0.0554

  7. Solve the equation
  8. x ≈ 60.09 attempts

It will take approximately 60.09 attempts to achieve a time of 0.38 minutes (23 seconds).


Exploring Improvement Ideas

Simplfy the Design

While my data shows solving time is improving, the puzzle might still be too challenging for young children. Most testers were adults (youngest was 11). I may need to consider a wider range of ages in future tests. Involving younger testers is important, but finding them can be a challenge!


Conclusion Questions

1. Why is it important to model an idea before making a final prototype?

Modeling an idea first may help discover any flaws or weaknesses, explore different options, and communicate your thoughts effectively. The result is a smoother design process and a better final product.

2. Which assembly constraint(s) did you use to constrain the parts of the puzzle to the assembly such that it did not move?

Solidworks' Mate constraint is what I used when assembling my puzzle cube prototype. It holds components together, kind of like glue, however it only restricts movement along one axis (x, y, or z) depending on its application. The mate constraint was utilized three times per piece to complete a cube assembly.

3. Based on your experiences during the completion of the Puzzle Design Challenge, what is meant when someone says, “I used a design process to solve the problem at hand”? Explain your answer using examples from the work that you completed.

Saying "I used a design process" means tackling a problem in a logical, step-by-step way. This involves exploring ideas and refining them based on what works and what doesn't until you reach a solution. The Puzzle Design Challenge allowed me to put the 6-stage design process I learned in class into action. Following this structured approach, I developed and improved my puzzle cube idea.

  1. Identify
  2. This meant understanding the problem. The creation of the puzzle cube originated from solving a waste problem of a furniture company which had specific requirement criteria I had to follow, like age demographic of 3+, overall size of the cube, exactly 5 puzzle parts, etc.

  3. Discuss
  4. While this was a solo project, collaboration played a role. I sought feedback on my puzzle piece sketches from classmates, asking which design they thought offered the most challenge. I also provided input on their designs in return.

  5. Research
  6. By analyzing existing puzzle cube designs, parts, and difficulty levels online, I gained valuable insights into how people approach solving puzzles. These ideas then helped me refine my own puzzle pieces.

  7. Build
  8. Using 3D printers, I brought my puzzle cube design to life, transforming notebook sketches and SolidWorks models into a physical prototype for testing.

  9. Test
  10. I found some classmates and volunteers from Evergreen Valley College to participate in a "time to complete" experiment with my 3D-printed puzzle prototype.

  11. Record
  12. By carefully recording test results, I could analyze the data and make predictions. This allowed me to assess the difficulty of my puzzle cube design, estimating the number of attempts needed to solve it within a specific time frame.